Hisil
This page will be in a state of flux while we fine-tune and better articulate our venue policy. Please chat with your Werewolf ST if you ever have any questions!
The New York Hisil
The Shadow side of the City that Never Sleeps is ethereal, dirty, glittering, grimy, kaleidoscopic, dark, pulling and pushing, noisy and isolating.
Shadow Ecosystems by Borough
The Shadow of New York is as diverse as the city itself. Just as with the Material, sweeping generalizations and summaries can capture the overarching elements of an area, but shouldn't be taken to mean that the boroughs are homogenous; nothing could be further from the case!
Brooklyn
soon
Manhattan
soon
Queens
soon
The Bronx
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Staten Island
soon
Shadow Locations Known to Uratha
Loci
This is not an all-inclusive list of the Loci in or around New York. If you are originating a new Locus, or have an idea for one that sensibly belongs here, send a ticket to Staff; we want you to shape this world, too.
- Strawberry Fields, the John Lennon Memorial in Central Park
- Resonance: Imagination
- Rating: •••
- Coney Island Cyclone
- Resonance: Engineering
- Rating: ••
- Basement of the Lyceum Theatre
- Resonance: Inspiration
- Rating: •••
- 9/11 Memorial Fountain at World Trade Center
- Resonance: Grief
- Rating: •
- 712 5th Avenue
- Resonance: Greed
- Rating: •••
- Spare room in the New York Public Library
- Resonance: Information
- Rating: ••
The zone of influence that corresponds to Locus Rating has the Open Condition for its corresponding resonance. The locus generates three times its level in Essence on the Hisil side per day that matches the resonance of the locus. Uratha may use a locus to Reach with a +2 bonus, though other circumstantial modifiers may apply.
Spirits of matching resonance: heal Corpus at twice the rate, and gain +2 to attempt to cross the Gauntlet; can use their powers across the Gauntlet in the zone of influence without the Reaching Manifestation; and may conceal themselves in a way that prevents them from taking action but makes them impossible to perceive without supernatural powers that reveal spirits (even to Uratha in the Hisil).
Places-That-Aren't
- New York State Pavilion
- Fort Wadsworth
- Hart Island
- Edgar Allan Poe Cottage
- Our Lady of Lourdes Grotto at St. Lucy's Church
- Surreal Elevator
- Houdini's Grave
- The Alley Pond Giant
- Kreischer Mansion
- The New York City Farm Colony
Shoals
Leaving a shoal requires a successful Resolve + Composure roll, with each failure incurring -1 on future attempts. Upon Dramatic Failure, a character must be physically forced out by others in order to leave.
Wounds
- Sing Sing Maximum Security Prison
- The Wound in South Central Park
- The Wound on Upper Fifth Avenue
Rolls to avoid Kuruth incur a -2 penalty, and all injuries are worsened by one point of Health.
Barrens
Gifts, rites, Numina, Manifestations, and other powers requiring Essence incur a -3 penalty.
Glades
Fighting in a glade requires a successful Resolve roll, and all violent actions (including entering Gauru) incur a -2 penalty.
Shadow Denizens
Read about the Spirit Courts and individual Spirits that populate New York's dark mirror realm.
How to Scene in the Hisil
Except for Wounds, player characters may scene without an ST at any of the listed Shadow locations above!
Logs
- 14th April, 2022: Jet's Judgment
- 17th January, 2023: Missions & Mice