Rules

From Dark City

Character Creation

  • You get free dots in Moon Gifts according to your Auspice Renown, two Facets of Shadow Gifts from your Tribe and Auspice, and one facet of a Wolf Gift.
  • In addition to what's in the book, you may choose a Blood and Bone from the Blood and Bone list, or submit your own using the rules listed on that page.
  • Upon character creation, you are limited to one Renown at 3, and the rest may be at 2 or below.
  • Wolf-Blooded may take the merits: Supernatural Resistance, Aura Reading, Mind of a Madman, Cursed, Unseen Sense, Clairvoyance, Laying on Hands, and Medium.

Custom Abilities and Items

Downtime Actions

  • The limit is one per week, not inclusive of EQ buys and XP spends.

Essence

  • There are a number of publically available Loci that werewolves may use to gain access to the Hisil, or to replenish their Essence. It is assumed that you regain 3 Essence per week via access to normal, public Loci.
  • You regain a point of Essence the first time you see your auspice moon at night.
  • The merit Dedicated Locus also provides 3 Essence per day per dot in it. If you're sharing this merit with a pack, you're still limited to 3 Essence per point per day, and may divvy it up how you see fit among you.

Fetishes and Talens

  • When crafted, Fetishes and Talens must be supported by dots in Resources or Esoteric Armory equal to their rating.

Fighting Styles

  • Human Fighting Styles (Boxing, Martial Arts) can only be used in Hishu and Dalu.

Gifts

  • The Pure Gift trees from Night Horrors: Shunned by the Moon are permitted: Agony, Blood, Disease, Fervor, and Hunger. These are all considered non-affinity.
  • The Gift of City (non-affinity) and the Gift of Essence are permitted: read them here.
  • The Gift of Metal has been House Ruled in.

Hunting Natures

  • Hunting Natures are not in use; no drawbacks or benefits of Hunting Nature Conditions are granted.

Moon Taint

  • Moon Taint causes Poisoned at "moderate".

Packs

  • Pack Beats and Pack Experience will not be in use. Totem advantages and Pack merits will work as normal.
  • Packs make take any mundane Shared Merit tagged (Motley), and the same rules apply; to reap the benefit of the shared Merit, you must have purchased into it.
  • Pack Composite Sheet that combines Pack, Safe Place, and Totem into one.
  • At this time, we are not permitting Packs to exceed 5 Player Character members.

Renown

  • Raising Renown in-play beyond 3 must be justified.
  • You are limited to one Renown at 3 to start, the rest must be at 2 or below.

Rites

  • The Merits Good Time Management and Patient apply to Rites.
  • When you learn a Rite from someone else, you do not have to inherit their dice pool. You may select your own, representing your own spin on the Rite.

Spirit Interactions

  • Werewolves predate spirits; do not assume that they will just up and talk to you and give you information instead of scurrying away, or flat out ignoring you.
    • You must have Contacts or Allies to reliably get intel from spirits regarding anything of specific interest.
    • Contacts or Allies cannot simply reflect (Spirits); they must reflect a specific umia of spirits, and your inquiry must be relevant to the spirits you have ties/merits with.
    • Even with these merits, spirits always take payment in gathra (Essence). This is normally 1-2 Essence for something of small value, and more if the value is greater. ST discretion applies.
  • Getting information from the spirits requires the same mechanical avenues (Contacts, Allies) as getting information from anyone else as with.
  • As with everything else, there are instances where you need a critical piece of information that is not reflected in your current Contacts or Allies. You are encouraged to collaborate with other Werewolves to get the "in".
  • In some cases, you may be able to "find" where certain spirits are hanging out, and coax them with Social Maneuvering and bribe them with more gathra than usual, but this is not reliable, and will work less and less the more that you rely on it, as spirits notice you are an easy mark for payment who has no networks and allies of their own.

Essence Tracking

  • Essence and other vital stats are tracked through your Tracker page.