Weapons of the 18th Century

From Dark City

Melee Weapons

Weapon Damage Initiative Strength Size Availability Other details
Baton 1 -1 •• 2 N/A
Board, nailed 1 -3 •• 2 N/A Stunning, -1 Durability
Brass knuckles 0 0 1 Brawl
Chain 1 -3 •• 2 Grappling
Club, metal 2 -2 •• 2 Stunning
Hatchet 1 -2 1
Knife 0 -1 1
Knife, hunting 1 -1 2 •• Crafts or Survival +1
Knife, small 0 0 1 Throwable, aerodynamic
Machete 2 -2 •• 2 ••
Sap 0 -1 1 Stunning
Shield, improvised 0 -4 •• 2 Shielding
Shield, large 2 -4 ••• 3 •• Shielding
Shield, small 0 -2 •• 2 •• Shielding
Shovel 1 -3 •• 2 Knockdown
Sledgehammer 3 -4 ••• 3 Knockdown, stunning
Staff 1 -1 •• 4 Two-handed, knockdown, reaching
Stake 0 -4 1 N/A -3 called shot requires 5 damage to impale
Whip 0 -2 2 Grappling, stunning, uses Dexterity
Axe, battle 3 -4 ••• 3 ••• Two-handed, 9-Again
Axe, large 3 -4 ••• 3 ?
Axe, small 2 -2 •• 2 ?
Catchpole 0 -3 •• 2 Grappling, reaching
Club 1 -1 •• 2 ?
Rapier 1 -2 2 •• Piercing 1
Spear 2 -2 •• 4 Two-handed without Strength •••, reaching, throwable
Spear, long 3 -2 ••• 5 •••• +1 Defense, reaching
Sword, chopping 2 -2 •• 1 •• 9-Again to call shots
Sword, great 4 -5 •••• 3 •••• Two-handed, 9-Again
Sword, long 3 -2 •• 3 •••

Ranged Weapons

Weapon Damage Ranges Clip Initiative Strength Size Availability Other details
Bow, short 2 40, 80, 160 1 -3 •• 3 ••
Bow, long 3 40, 80, 160 1 -4 ••• 4 ••
Crossbow 2 40, 80, 160 1 -5 ••• 3 ••• Three turns to reload; can impale as per stake
Javelin 2 ×1, ×2, ×4 -2 •• 2 Range based on (Strength + Dexterity + Athletics - 2)
Pistol, flintlock 0 15, 30, 60 1 -2 •• 3 •• Takes five turns to reload
Musket, flintlock 1 30, 60, 120 1 -5 ••• 2 •••• Takes five turns to reload