Society

From Dark City

The Traditions

  • THE FIRST TRADITION: MASQUERADE

Do not reveal your true nature to those not of the Blood. Doing so forfeits you your claim to the Blood.

  • THE SECOND TRADITION: PROGENY

Sire another at the peril of both yourself and your progeny. If you create a childe, the weight is your own to bear.

  • THE THIRD TRADITION: AMARANTH

You are forbidden from devouring the heartsblood of your Kindred. If you violate this commandment, the Beast calls to your own Blood.

Mab’s Law

While Prince Mab wants their city to thrive, they are also keenly aware that the reason for its previous failure remains unknown. Therefore a healthy amount of suspicion lies at the core of most of their actions. If you’re not here to benefit the city and its inhabitants, then why are you here? If you have no speakable motives and nothing to lose, why should they trust you? Those that are actively contributing are given far more leniency than those who shuffle with no direction in the night. This city can not afford bottom feeders. And they are watching closely.

  • You must announce yourself.
  • You must be providing the city with a service. Do not come empty handed.
  • You must be part of a Covenant, or if you’re Unaligned meet with the Seneschal regularly for oversight.
  • Sharing the Kiss among Kindred is frowned upon. Perversion (being mutually bound to another vampire), is unacceptable.
  • All ghouls and thralls will be reported. Unreported ghouls and thralls will be removed from custody or destroyed.
  • Leaving and returning to the city requires an entrance and exit interview.
  • Breaking the Traditions is grounds for death.

Prince Mab has a Council made up of five Councilors -- one from each Covenant. Councilors vote on how to handle issues within the City. Councilors also gave the benefit of being some of the few that can speak directly with Prince Mab.

The Covenants

Prince Mab really only has one focus – grow the city, make it thrive, and fortify it. So long as those within their walls show promise, value, and loyalty they are allowed to stay.

The Ordo Dracul

Territory: Staten Island
The Dragons of New York probably feel like the city is theirs, but in truth Mab has never claimed it to be a specific Defiant City. They are left to their own devices in the grander scheme of things, but one thing is abundantly clear: Should chaos arise they had better be ready. Mab has expressed a fearful Dragon is one they will kill themselves. The Order will not show weakness when the actual fight arrives.

The Invictus

Territory: Manhattan
Perhaps their second in command because of the practicality. Who better to help assist in running a city such as New York than the First Estate? Their efforts are supported and encouraged. Mab wants complete control. They meet the Seneschal nightly to discuss the goings on in their city. New Conspiracy members are openly welcomed and encouraged towards enterprise.

The Carthian Movement

Territory: Brooklyn
Make no mistake, the Firebrands were invited here for a reason. While Mab could care less about their pamphlets and soapboxes, they recognize the strength in diversity. The Carthians didn’t become who they are for their display of demure soft-hearted hands. That alone makes them at least respected in the eyes of the Prince. So gather your mobs, but remember for now who is in charge. If you distract from the ultimate goal, you’re replaceable.

The Circle of the Crone

Territory: Queens
There are more of these in the city than it seems, but Mab knows every single one. They of course can appreciate the tenacity of such a Covenant, but it’s a shame so many wouldn’t give their talents the proper application. That’s neither here not there. Mab will put their expertise to use, and in the mean time they can be another powerful wing their city.

The Lancea et Sanctum

Territory: Bronx
These vampires are only allowed because of the chance it might aid in the fight against whatever came before. Mab openly dislikes the Church and while they are required to attend Court and council meetings, the Judges will be removed for spouting gospel in their presence. When new Sanctified appear in the city, their offerings and services better be steep with value or they’ll be turned away at the border.


The Cast

Prince

Mab - Gangrel, Ordo Dracul

Seneschal

Vincent Darrows - Ventrue, Invictus

Primogen

Amahle Ellis - Mekhet, Circle of Crone
Pepper Morrison - Daeva, The Carthian Movement
Daniel Graham - Nosferatu, Lancea et Sanctum

Counselors

Amahle Ellis - Mekhet, Circle of Crone
Pepper Morrison - Daeva, The Carthian Movement
Daniel Graham - Nosferatu, Lancea et Sanctum
Dazai - Mekhet, Ordo Dracul
Joseph Oliver - Daeva, Invictus

Sheriff

Dazai - Mekhet, Ordo Dracul

Herald

Natasha Arroyo - Mekhet, Invictus

Deputy

Quinn Martin - Mekhet, Invictus
Eli Dupree - Gangrel, Ordo Dracul

Scourge

Jackson Vaillant - Daeva, Invictus
Eris Voltaire - Daeva, Circle of the Crone
Tindalos - Mekhet, Ordo Dracul

Master of Elysium

Rhett Townsend - Nosferatu, Invictus
Caroline Banks - Daeva, Ordo Dracul

Master of Coin

Joseph Oliver - Daeva, Invictus

Harpy

Kevin Starkweather - Daeva, Circle of the Crone


  • See the full character list here.

Status & Titles