From Dark City


Who Can Be Thralled?

  • Players must consent to blood bonding their PC oocly.
  • All PCs and NPCs can be blood bound to a vampire.
  • PCs and NPCs can only be fully bound to a single vampire at once.
  • Ghouls are always fully bound to their Regnant.
    • A complete blood bond does not stop a Geist from acting in their own interest apart from the blood bound Sin-Eater.
    • Blood Bonding among Kindred is heavily frowned on and considered taboo, as is sharing The Kiss. In New York City under Prince Mab, the definition of perversion includes any blood bonds between kindred outside of the sire/childe relationship, it is otherwise completely illegal.

Who Can Be Ghouled?

  • Players must consent to ghouling their PC oocly.
  • PC/NPC Mortals
    • Mortal+ PC/NPCs will lose their supernatural merits when ghouled.
  • Half Splats, such as Wolf Bloods or Fae Touched can NOT be ghouled.

Who Can Be Embraced?

  • Players must consent to embracing their PC oocly.
  • Mortals
    • Mortal+ will lose their supernatural merits when embraced. They can go through SoM to get their points returned.
  • Half Splats, such as Wolf Bloods or Fae Touched can NOT be embraced.
  • Full Splats, such as Werewolves, Changelings, and Sin-Eaters, can NOT be embraced.

Hunting & Vitae

  • It's assumed all Kindred have access to at least daily vitae to sustain their Requiem unless otherwise noted for backstory or plot.
  • Once weekly a player can roll for hunting. Please note hunting grounds, herd, flock, etc.. are all presumed to be within your covenants own territory. Unaligned get direction from Seneschal Darrows for where they are to feed.
  • See the specific Dark City rules on Hunting.
  • Vitae cannot be gained from any PC aside from noted ghouls. (You may still feed from other PCs, but you do not mechanically benefit from it.)
    • To feed from any Supernatural (full splat PC or NPCs) you must take the Unnatural Affinity Merit.
  • At least one roll per month should take into account your vitae given to your ghouls.

Keep track of your Vitae, WP, and Health with the PC Tracker template.

The Blood Bond

  • This is literally the rules as written in the book, and so hardly a House Rule, but it is frequently misunderstood due to past experiences in other games and gamelines.

When discussing the blood bond, Kindred often speak of total domination, witlessness, and complete servile, submissive behavior. This is a popular image, but very far from the truth.
The blood bond does not leave you without free will or helpless. Rather, it means you are more likely to agree with what your regnant wants, or at least argue your points less. It also means that you have trouble thinking about bringing harm to that person, and actually acting on the desire to do direct or indirect harm to them requires a heroic effort. A thing most ghouls will never accomplish, or want to.



  • No Coil of Zirnitra.
  • Vampires cannot start with Status above 2 in City or their Covenant, and may hold status in two Covenants at most. With the rules for Covenant Status outlined in the book, this means they may have 2 status in one covenant and 1 in another, or may have 1-2 status in one Covenant.
  • Increasing City/Covenant Status after sanction requires Status Justifications.
  • We are not using Clan status.
  • Ghouls, whether PC's or Retainers, cannot have any mortal+ merits. Nor may they take any merits with the Prerequisite: Human Only. Vampires cannot feed from their Ghouls, and must use Herd for such benefits. The Producer Merit is thus unavailable to Ghouls. They may not learn Devotions, Blood Sorcery, Theban Sorcery, Carthian Laws, Ordo Coils or Scales, or Invictus Oaths.
  • The benefits of tech savvy do not apply to weapons.
  • Great Prophecy is not available for use.

Blood Potency

  • PCs may start with up to 3 Blood Potency in character creation, using either their free merit dots as per the book or their available XP.
  • In play, Blood Potency increases are slightly restricted. Blood Potency may only be increased by 1 point at a time, once per month. This is not retroactive so if that month goes by, you've lost that opportunity.

Disciplines and Ghouls

  • PCs may not learn Disciplines via Ghouls.
  • Contests and Resistance: When a Discipline would be contested or resisted by one of the Kindred, the ghoul may not add his Discipline dots to his own roll. If he has any stage of blood bond to the vampire, the Discipline fails automatically.
  • Spilling Blood: If a Discipline power requires the user to spill blood or feed it to someone (such as Raise the Familiar), the ghoul may not use it. You as a player may buy the power on the way to purchasing another one, however.

Merits and Other Forms

  • Fighting Style (such as martial arts) and Movement style (such as parkour) require a humanoid form to use. Barbs, claws, or other similar adaptations do not inhibit these styles, but more drastic changes such as wings or turning into smoke will.
  • Storytellers have final say of what does and doesn't inhibit this, when in doubt: communicate!


  • Humanity purchased does qualify for SoM if you lose it IC due to embracing, etc, but there will be a consequence of a waiting period to repurchase. If it's your first instance of rebuying Humanity you've lost, you'll have to wait 1 month. Your second instance, you'll wait 2 months and so forth. You can not gain XP for base Humanity at character creation.
  • Characters at Humanity 3 or less will be carefully watched to ensure their character's behavior is not too antagonistic, or disruptive to the themes or setting of Dark City. If a character reaches this point, there will be a discussion, and they will be give the option to purchase Humanity back to 3+ via XP, desanction, or become an NPC.

Nosferatu Clan Bane

  • When dealing with humans, treat the Nosferatu’s Humanity as two dots lower for the purpose of Social penalties, and treat any Presence and Manipulation failures as dramatic failures. This bane does not apply to interactions with Touchstones or Kindred. - For the purposes of the game, you do not suffer mechanical penalties, but Vampires and Touchstones still do not feel comfortable in your presence. Your blood still embodies fear and disgust. This should be roleplayed out and not ignored.

What is "Sorcery"?

  • If there's not an extended roll involved (during or before the effect) and the thing doesn't explicitly call it out as being a spell/ritual/magic, it's not in the purview of anti-magic like Coda Against Sorcery or Sorcerous Eunuch.
  • Crusade has language that implies it works on more active effects that are likely to come up in combat, including disciplines, devotions, gifts, rites, and such.



  • All players must consent to their PC having a blood bond, or getting embraced oocly. ICly there is allowed to be some conflict, but heavy drama, or drama that leads to antagonistic outcomes are not allowed. Please communicate between players to discuss the desired outcome of IC actions before proceeding. If you have questions please contact Staff.


  • Only one PC per player may have any of the above connections in the Vampire Sphere. If you have a thrall, ghoul, or a vampire, your other PC may not become any of these.

Companion Book Material

  • All materials from companion books are at ST's discretion. This list is not exclusive.
  • Vampire: The Requiem 2nd Edition (aka Blood & Smoke: The Strix Chronicle)
  • Refer to The approved books page. Vampire-specific books listed here are available with the caveats noted on that page. Other books which are considered generally available to all include Hurt Locker and the Dark Eras books at this time.