Mentors

From Dark City

Mentors

Mentor (• to •••••) Effect: This Merit gives your character a teacher who provides advice and guidance. He acts on your character’s behalf, often in the background and sometimes without your character’s knowledge. This may be a sire, a covenant leader, or other figure. While Mentors can be highly competent, they almost always want something in return for their services. The dot rating determines the Mentor’s capabilities, and to what extent he’ll aid your character.
When establishing a Mentor, determine what the Mentor wants from your character. The dot rating chosen should reflect the importance of the objective to him. A one-dot Mentor might be incapable of dealing with modern society and wants to live vicariously through your character. This might mean coming to him and telling stories of your character’s exploits. A five-dot Mentor would want something beyond price, such as an oath to procure an ancient, cursed artifact that may or may not exist in order to prevent his prophesized death.
Choose three Skills the Mentor possesses. You can substitute Resources for one of these Skills. Once per session, the character may ask her Mentor for a favor. The favor must involve one of those Skills or be within the scope of his Resources. The Mentor commits to the favor (often asking for a commensurate favor in return); and if a roll is required on the Mentor’s part to secure the favor, he is automatically considered to have successes equal to his dot rating. Alternately, the player may ask the Storyteller to have the Mentor act on her character’s behalf, without her character knowing or initiating the request.

Amahle Ellis

  • Auspex
  • Celerity
  • Obfuscate
  • Cruac
  • Occult
  • Academics
  • Animal Ken
  • Crafts

Casimir

  • Nightmare
  • Vigor
  • Obfuscate
  • Empathy
  • Weaponry
  • Academics
  • Stealth
  • Intimidation

Joanna Kennedy

  • Animalism
  • Dominate
  • Resilience
  • Medicine
  • Science
  • Occult
  • Animal Ken
  • Socialize

Julia Raymonde

  • Celerity
  • Majesty
  • Vigor
  • Politics
  • Streetwise
  • Expression
  • Persuasion
  • Subterfuge

Kai

  • Animalism
  • Protean
  • Resilience
  • Animal Ken
  • Streetwise
  • Survival
  • Brawl
  • Stealth

Mama Jackie

  • Animalism
  • Protean
  • Resilience
  • Theban Sorcery
  • Brawl
  • Persuasion
  • Socialize
  • Politics

Pepper Morrison

  • Celerity
  • Majesty
  • Vigor
  • Carthian Law
  • Politics
  • Socialize
  • Persuasion
  • Computers

Victoria Constantine

  • Celerity
  • Dominate
  • Majesty
  • Vigor
  • Empathy
  • Expression
  • Intimidation
  • Socialize
  • Subterfuge