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Coil Of Voivode Scales

Scale of Cleansing

Prerequisite Coils: Taste of Fealty

Procedure: The Dragon prepares a potion made with the Dragon's blood, animal sinew, and the subject of the addiction. The potion must be used in the same manner as the addiction.

  • If it must be smoked, then it must be rendered down, drained, dried, and then smoked.
  • If it must be drunk, it must be heated until boiling and then they must drink it at the highest temperature they can stand.
  • If it must be injected, then it must be boiled, strained and then they must inject it in multiple sites around the body.

Regardless of the method used, once all of the potion is inside the body the subject begins to get violently ill. They begin to vomit up a black viscous substance that turns to ash within seconds of leaving the body. The longer they have been subject to the addiction, the longer they vomit the substance up.

Outcome: This process is repeated once for every addiction the subject has. Each time roll a number of dice equal to the Dragon’s Coil of the Voivode. Success on any roll permanently removes the addiction. Despite the inclusion of the Dragon’s Vitae, it does not create a bond towards the Dragon.

Created by David8029

Feast for Famine

Prerequisite Coils: Taste of Fealty

Typically stored blood loses potency for Kindred, meaning long term survival in lean times is difficult when hunting is scarce. This Scale allows the Defiant to collect and store blood long past its expiration.

Procedure: With their own vitae and a mix of trace chemicals (blood thinners, anticoagulants, aspirin, etc) the Dragon prepares storage containers to store collected blood. Over the course of an hour, the Dragon rolls Composure + Medicine/Science, and spends one vitae to treat a number of vessels equal to success rolled. The vitae used in this procedure acts as a preservative, becoming inert and does not form a bond.

Outcome: The stored blood will last at full potency equal to the Dragon's Blood Potency Rating in months. After which the blood becomes rancid and unpalatable.

Created by Nbdyhome


Healing Embrace (Resilience ••, Protean ••)

By turning their physical Disciplines inward, the Kindred is able to fuel the vitae meant for the embrace into their would-be Childe.

Cost: 1+ Vitae
Dice Pool: None
Action: Reflexive
Duration: Scene
The embrace is a transformative experience and with the right touch, practitioners of this devotion can make it a healing experience. Not without a price though, paid in pain and blood. The sire may choose to heal their would-be childe during the embrace by spending blood, in excess of that needed for the transformation, to heal wound levels as if they were the sire’s own.

This doesn’t only apply to fresh wounds, long healed injuries may be reopened and healed in this fashion though it proves for an excruciating experience. The wounds must be reopened using Protean claws. This devotion can only take place during embrace.

This devotion costs 2 experience to learn.

Created by Muse



A daredevil isn't satisfied with a comfortable life. She needs to be close to ruin or death to feel alive, and so seeks out risk for risk's sake even at the cost of others.
Single: Take a risky or dangerous path when there is a safer alternative.
All: Risk final death as a foreseeable result of your own choices.

Created by Blight