Mystery Cults

From Dark City

Mystery CultsPlayer Made

Mystery Cult Rules

  • MCIs may not grant merits to templates that would not ordinarily be eligible to receive them.
  • MCIs merits may ignore other pre-requisites such as Skill and Attribute. If the MCI grants points in a Style or a scaling Merit, you may not purchase beyond what the MCI grants unless or until you meet the ordinary pre-requisites of the merit.
  • MCIs must have a minimum of three player character members, which cannot belong to the same player.
  • You can take no more than 5 dots in Mystery Cult total, and must provide justification for membership in more than one. Please note that membership in more than one Mystery Cult does not mean you can take more than 5 total MCI dots.

Setting Cults

As long as you meet the requirements, you do not need approval to join a Setting Cult. Just submit your XP request.

The Providence of Muses

Prerequisites: Artists, Patrons of the Arts

Ever since the dawn of civilization, art and culture has existed both as a form of entertainment as the ultimate form of personal expression; for the truly inspired, it has been a passion that borders on obsession, the genius of the virtuoso echoing through the centuries. The Muses were the Goddesses of artistic inspiration, the wellsprings from which poetry, lyricism, music, and art flowed. They inspired perfection, demanded it. But what is perfection? The idea of the Form too hails from ancient Greece, the renowned philosopher Plato postulating a theory that claims that for every idea or object that exists, so too does the Form of that idea or object — its truest essence, the perfect and unchanging representation of it. There are perfect Forms of passion, of love, of hate, of happiness, as there are perfect Forms of beauty, of melodiousness, of dance, and of landscapes. But art in the modern day is art for its own sake; everyone is their own master, and everyone is a critic. It should then be the true artists’ vocation to pursue this sublime Form in their art, to find that perfection, to unveil it for the world to gape and awe at. No matter what the subject and no matter what the genre or style is, perfection is the standard to be held to. And the Muses are there to inspire it. Art is not subjective.

Beyond what is visible at the surface, those waters of inspiration flow from supernatural origins. Esoteric rites worship the Muses as the living embodiments of creativity, encouraging words and masterful lessons interspersed with the sorcery of Contracts and other mythical powers to ensure the loyalty, or at the very least the discretion, of the Muses’ supplicants.


The purpose of the Muses is to guide and nurture talent in New York City, guiding aspiring artists to perfection. But not only do they harness the raw talent and passion of up-and-coming artists, they also invite the distinguished and cultured into their ranks, recognizing that perfect art demands a platform to be seen and spread, creating ripples on the water that furthers their influence across the state and the world itself. As such, the cult is divided into two separate branches; the Artists, those with the creative gift, the makers of works miraculous and wondrous; and the Patrons, the people who recognizes art true value and purpose and are willing to propagate the cult’s influence through the upper echelons of New York’s social ladder.

“We must be the shining exemplar of art and culture in New York; it is our duty to establish standards to which aspiring artists must hold themselves to in order to gain recognition”


A fresco of the ancient Greek muses at the very sanctum of their temple. Those of high enough rank in the cult congregate here to ask for the well-wishes of the Muses, hoping for good fortunes, inspiration, or their hearts’ desires to be fulfilled. In this temple, the Muses gather their followers for mystical rites, dismantling the inhibitions and blocks that impede passion.


The Muses’ foremost command is to spread the idea of art as the vessel for ideas and concepts elevated to the perfection of their form; as such, all Artists no matter rank are expected to continue to hone and develop their skills. The Patrons are expected to promote and bring attention to the cult’s creations, ensuring that the Muses’ sublimity travels far and wide. Whether Artist or Patron, those inducted into the mysteries of the cult are expected to maintain discretion about their rites and the true identity of those exerting influence on New York’s cultural stage. Mechanics

Membership levels:


Initiate: An initiate is recognized as someone with potential within their field, and is encouraged to develop their own personal style. Gain an Expression specialization related to your style of art (examples: Violin, Postmodernism, or Ballet).

•• Artist: An artist is well-versed in understanding and scrutinizing works of art, and can recognize true quality when they see it. Gain the Taste (•) merit.

••• Artisan: An artisan is viewed as one of the true artists of New York City, their works sought after by connoisseurs of the art world. Spread two dots of merits amongst Status: Arts and Society or Fame (either one dot in each, two dots in Status, or two dots in Fame; this is only possible for the first two dots of Status).

•••• Master: A master is approaching the upper echelons of the cult and is expected to start guiding those beneath them towards their potential. Gain the Inspiring (•••) merit.

••••• Muse: Gain a dot of Expression. This dot may take you over the normal rating limit for skills.


Connoisseur: A connoisseur has an appetite for the fine arts and cultures, and often frequents galleries, museums, or theatres. Gain a Socialize specialization related to indulging the arts (examples: Arts and Society, Formal Events, or Cocktail Parties)

•• Sponsor: A sponsor is intimately familiar with the fine arts, experienced enough to recognize true quality when they see it. Gain the Taste (•) merit.

••• Patron: A patron has made significant contributions to the cult’s artists, either donating at events or purchasing art. They can boast of their cultural distinction to their peers. Spread two dots of merits among Status: Art and Society or Allies: Art and Society (either one in each, two in Status, or two in Allies; this is only possible for the first two dots of Status)

•••• Philanthropist: A philanthropist is expected to promote the cult’s interest in the very uppermost tiers of society, recruiting new sponsors and discrediting those that might criticize its expanding control over the cultural sphere of New York. Gain three dots in the Etiquette social style.

Player Made Cults

If you'd like to join a Player Made Cult, contact the originator that Cult to speak with them.

Murk Striders


Prerequisites: Werewolf, Wolf-Blooded, or Mortal+/other supernatural with a relationship to Werewolves or the Shadow. Occult 3, Empathy 1.

While primarily comprised of Uratha and Wolf-Blooded, there are a handful of others that dot the numbers of the order referred to as Murk Striders, Shadow Walkers, or simply Spooks. Regardless of what they're called, the individuals who are privy and party to this patchwork network of cells tend to be Ithaeur, Bone Shadows, Thyrsus, Mediums, Piercing Eyes Wolf-Blooded, or have some other powerful connection to spirits, the Hisil, and other elements of Shadow.

They seem to generally be united among their dogged pursuit of errant Shadow entities, no matter their stripe, though the more esoteric and bizarre, the more alluring. Alluding to their name, many Murk Striders will travel far, far outside their territory in pursuit of their quarry, which is not always prey: sometimes the hunt is simply for answers.

The Murk Striders are, above all, irrepressibly curious, which manifests in their developed sensitivity to the occult, strange relics collected along the way, the ability to both keep and know secrets, and a preternatural affinity with identifying even the most esoteric weak spots.

Occult specialty in (Spirits)

•• Closed Book

••• Occult Skill dot

•••• Killer Instinct 3

••••• If Werewolf or Wolf-Blooded, take Fetish (•••). If Mortal+, take the Omen Sensitivity merit.

Contact: Pax

The Order of Hermes


"Facit omnia voluntas"

Description: The Order was founded by Magus Hermes Trismegistus 2000BC in order to restore the power of 5 families that once followed old magic traditions. Breaking down the hermetic arts into special attributes to get a fundament and rise over the standards of mere mortals and their understanding of the hermetic arts.

These attributes are: Anima (Mind), Corpus (Body), Motus (Heart/Emotion), Vita (Life), Mors (Death).

With the modern world and technology, the Order of Hermes took the chance to open the Cult up for everyone, who is willing to live by their philosophy that mindful thinking leads to the way of understanding and wishes to deepen their knowledge of magic.

With New York being full off different cultures, the Order of Hermes also assimilated more of other magic traditions into their own, to elevate mortal magic to the next level. Breaking free of the chains that once held them back.

Any being that can master those attributes and aspects creates an Opus Magnum. To create a better world for themselves and those who will follow after them.

Relic: Lancea Longini ~ Lance of Longinus This holy lance is known as the lance that pierced the side of Jesus as he hung on the cross during his crucifixion. It belonged to a soldier called Longinus. The blood of Jesus dropped down the lance and made it into a relic of magical power.

The Lance of Longinus resembles a long, red bident. Its structure is twisted in a double-helical shape. Most of its length is straight and composed of two strands which are tightly twisted all-together. At one end, the two strands unwind and form two massive tines.

Tempel: A hidden structure under Greenwich Village, NYC build after the hermetic ideas of the philosopher, social reformer, architect, esotericist, clairvoyant and founder of Waldorf education Rudolf Steiner. Originally build for the Theosophical Society, in 1925 under property from European immigrants. To this day the only entrance is hidden in the back of a Dry Cleaner.

Doctrine: Members of the cult have sworn to protect humanity and especially all mundane humans under all cost. They seek knowledge to protect and create.

Cultists: Alchemists, Inventors, Magicians, Occultists, Protectors of Humankind, Pioneers, Philanthropes, Philosophers

Initiation levels

Tria Principia: Members of the Order of Hermes master the three philosophic elements and get the base for further initiation. Take an Occult specialty of choice •

Annealing: The members train their minds and bodies against the hardships that might come get Hardened Exorcist •

Aurum Nostrum: One of the basics of Alchemy is transmuting gold. The Order of Hermes shares the gold with all the members of the fourth Initiation level. Take Resources ••

Heterodyne: Not only is body and mind training important also emotions. To gain control over emotions you need to clarify them, get Aura Reading •••

Rebis: Rebis the end of your Magnus Opus the duality, at this level you mastered life and death. After years of exposure to mortal and likely non-mortal supernatural abilities members on the Rebis initiation advanced to the next level. A true Magnus Opus out of two worlds. Combining western and eastern. One step into the realm of cultivation.

  • Wuxing: This singular blessing from the Order of Hermes is only taught to the highest echelon of the membership. This functions as the 3-dot version of Psychokinesis for one of the 5 elements (Fire, Water, Wood, Metal and Earth), excluding manifestation and creative use. Mortal+ templates that are not eligible for Psychokinesis like Psychic Vampires, Lost Boys, and Atariya may take this merit; Mortal and Mortals+ who are eligible for Psychokinesis may take the 3-dot version of that, and then upgrade to Psychokinesis 5 if they wish.

Contact: Sodom

Mystery Cult Template

Mystery Cult Name





• 1-dot, specialty or simple Merit.

•• 1-dot, specialty or Merit.

••• 2-dot.

•••• 3-dot.

••••• 3-dot.