Khaibit

From Dark City
KhaibitSymbol.png

Interactions with the Danse:
The Khaibit are an ancient line, drawn from Egyptian stock. They come from a Mekhet cult that all but died off centuries ago. Their role was initially to serve Set, and to do his will in forcing back some greater, unknown darkness. While the specifics of their role have been lost to the ages, they now have a different calling; they’re the best known line of defense against the Strix.

To fight the darkness, they became the darkness. Set endowed their blood with a darkness beyond the simple absence of light. The blood in Khaibit veins mutates, and becomes an inky blackness they can call forth as a weapon against the unnatural.

Khaibit act as sentinels and bodyguards. While the details of their calling are lost to all but the most scholarly, their abilities have an obvious application in fighting off the Strix. This gives them a protected status in besieged domains, where courts with known Khaibit will overlook most minor crimes they commit. After all, the Khaibit represent their clearest weapon against the Parliament of Owls However, this sometimes goes to extremes. Powerful Kindred will bribe or coerce a Khaibit into Embracing their bodyguards, or acting as an Avus to their associates in order to proliferate further defenses.

Individually, many Khaibit sell their services to the highest bidder. A bodyguard who can stand against not only other Kindred but the yellow-eyed monsters under the bed is a valuable asset. Khaibit are also masters of intrusion and stealth, and can escape situations too sticky for their Kindred.

When Khaibit join the All Night Society, they tend toward the Circle of the Crone as a way of exploring and understanding their spiritual heritage. Some more knightly members join the Invictus.

Clan: Mekhet

Nickname: Asps

Bloodline Bane:

  • The Black Blood Curse:

Khaibit blood is so attuned to the darkness that they suffer in immense light. While in any light bright enough to inhibit normal vision, the Khaibit suffers the Blinded Tilt, and they also lose access to their Udjat gift for the scene.

Bloodline Disciplines: Auspex, Celerity, Obfuscate, Vigor

Bloodline Gift:

  • Taste of the Abyss:

All members of the Khaibit bloodline automatically gain access to the Udjat Devotion without cost.

Roster:

Active PC's

Active NPC's
None Active.

Bloodline Devotions: The Khaibit gift of Obtenebration expresses their affinity for the darkness within their blood. In addition to the ability to control and shape shadows, Khabit can temporarily become darkness and travel through the darkness. Lastly, they can wield the shadows as a weapon against otherworldly forces. This makes them invaluable against the Strix. For those that have never seen Obtenebration, it can inspire deep, instinctive fear. The first time a character experiences a clear manifestation of Obtenebration, he must succeed at a Resolve + Composure roll or suffer the Shaken Condition.

Udjat

This most basic gift of Khaibit heritage gives them perfect sight in even the utmost darkness. Khaibit never suffer penalties from darkness, and see subtle shifts in heat and movement where others would be blind. They are unaffected by blindness induced by injury or supernatural forces. By focusing her attention, a Khaibit can attune her senses to the unseen: to see spirits, Strix, angels, and other immaterial beings for the scene.

  • Cost: Free / 1 Vitae
  • Requirement: None
  • Dice Pool: None
  • Action Type: Passive / Instant
  • Duration: Passive / One Scene
  • Effect:
    • Passive: The Khabit never suffers penalties due to darkness or blindness, regardless of the source.
    • Active: By spending 1 Vitae and an Instant action, the Khaibit's vision increases so that they can see ephemeral/immaterial beings, including those in twilight. This includes, but is not limited to Strix, Angels, Ghosts, Spirits, etc. While this ability is active, the Khaibit is also immune to possession by the Strix.
  • XP Cost: None (Bloodline Gift)

Tyet

Requires: Vigor ••
By opening a vein or opening their mouth, the Khaibit can release the darkness within her blood as an instant action, blanketing the area in darkness. Shadows touching those the Khaibit has created with the Tyet become hers to shape. She can manipulate their forms, absorb them into the cloud, and otherwise mold them to her liking. While the shadows have no physical presence, they can be used to divert, trick, and distract.

  • Cost: 1+ Vitae
  • Requirement: None
  • Dice Pool: None
  • Action Type: Instant
  • Duration: One Scene
  • Effect:

With the expenditure of a single Vitae, the Khaibit can create a cloud of shadow/darkness that extends out from the wound in a radius a number of yards (or meters) equal to the vampire’s Blood Potency. The Khaibit can expend more Vitae to expand the cloud further from its center. Alternatively, the Khaibit can expel the cloud from her mouth instead of an open wound. Shadows touching those the Khaibit has created with the Tyet become hers to shape. Attempting to shift/change the She can manipulate their forms, absorb them into the cloud, and otherwise mold them to her liking. While the shadows have no physical presence, they can be used to divert, trick, and distract.

  • XP Cost: 2 Experience

Pseshkf

Requires: Vigor ••
This signature gift of the Khaibit allows her to draw the shadows into a palpable form to coat weapons or tools, making them more durable and effective -- against ephemeral entities. If she possesses Tyet as well, she can manipulate the item coated with Pseshkf as if she were touching it with her hands.

  • Cost: 1+ Vitae
  • Requirement: None
  • Dice Pool: None
  • Action Type: Instant
  • Duration: One Scene
  • Effect:

The Khaibit must spend at least 1 vitae per Size of the Weapon/Tool being coated. Weapons deal +1 Lethal Damage against physical targets, and add the Khaibit's Blood Potency to the damage if attacking an ephemeral entity. Tools/Weapons coated have their Durability increased by the Khaibit's Blood Potency and Structure is increased by the Vitae spent.

  • XP Cost: 2 Experience

Ba

Requires: Obfuscate ••
Khaibit can draw shadow to themselves, and become a shadow themselves. They become two dimensional, able to travel along solid objects without any adherence to gravity. While they are immune to most physical sources of harm, fire and sunlight are extremely painful for the creature of shadow.

  • Cost: 3 Vitae
  • Requirement: The vampire is touching a shadow (natural or created by Tyet) as large as them
  • Dice Pool: None
  • Action Type: Instant
  • Duration: One Scene
  • Effect:

The Khaibit becomes a two dimensional creature of shadow. She travels at half her Speed, and must travel along solid objects. However, she’s not constrained by anything that wouldn’t stop light. Once she’s become shadow, she’s immune to anything short of fire, sunlight, the Pseshkf, or things that specifically hurt ephemeral entities. Other ephemera can affect her normally. She is immune to abjuration. In this form, she cannot directly affect her environment. However, she can activate the Pseshkf if she possesses it, and can assail spirits and other ephemeral creatures. While in this form, fire, sunlight, and other forms of harm cause her two additional levels of damage.

  • XP Cost: 2 Experience

Iteru

Requires: Celerity ••
With this gift, the Khaibit can travel rapidly through shadows. She dissolves into one part of the shadow, and emerges anywhere along the same patch of shade, including those created with Tyet.

  • Cost: 1 Vitae
  • Requirement: The vampire must be touching a shadow
  • Dice Pool: None
  • Action Type: Reflexive
  • Duration: Instant
  • Effect:

The Khaibit can travel rapidly through shadows. She dissolves into one part of the shadow, and emerges anywhere along the same patch of shade. This can be shadow created by the Tyet. Spend a Vitae reflexively, and the character fades into and out of the shadow instantly. If using this as part of a Dodge action, roll her Dodge with the rote quality once per scene.

  • XP Cost: 2 Experience