Geist/Custom Ceremonies

From Dark City

Custom/Player Submitted Ceremonies

Family Pet (••)

Sometimes Sin-Eaters can’t always watch over their loved ones. It helps having a visual representation of their status on hand to watch from afar.

Subject: One small animal: a bird, frog, rabbit, etc…
Duration: One month
Symbols: Hair, Bone, Fingernails, Blood
Rituals: The Sin-Eater takes a small piece of their subject: fingernail clippings, hair, a bit of blood, and imbues it with one Plasm, feeding it to a small animal.
Dice Pool: Composure + Empathy
Success: For one month per Plasm imbued the animal in use gains the same health boxes, and ailments as the subject, as well as mimicking any wounds the subject endures. Should the subject die, the animal also dies. Animals that would normally have a shorter lifespan find theirs naturally expanded so long as they are still tied to a healthy subject. Any damage to the animal has no effect to the subject, and the animal can still be killed normally.

  • Submitted by JJ

Maker’s Mark (•••)

With the Symbol threatening the bond between Sin-Eater and Geist, an extra point of connection goes a long way.

Subject: Two (subject and artist).
Duration: Permanent
Symbols: A stylized symbol of two interlinked hands created by a clever use of negative space, or a widely recognized symbol of unity.
Rituals: Infuse tattoo ink with Plasm and two symbols of the connection between the subject and their Geist, such as dried, crushed rose petals, the ashes of a burnt noose or an ephemeral object ground to dust in Twilight. Tattoo the symbol into the subject’s flesh and recite the chosen words of binding. Alternatively, brand/scar the symbol and rub the ink into the open wound.
Dice Pool: Stamina + Occult for subject. Dexterity + Expression/Crafts for artist.
Success: The symbol is committed to the flesh of the Sin-Eater and the connection between them and their Geist is strengthened. Treat their Synergy as 1 higher where their link is threatened, and treat their relationship position as one higher when facing Crisis Point Triggers.