Civil Society/Crime/Black Market
While New York is a city of vice, it's also one of the most heavily regulated with regards to weapons and contraband, and the NYPD force has over 36,000 police officers; you can't exactly get a gun out of a vending machine, or even walk into a store and buy one.
Wheeling and dealing on the Black Market requires a Manipulation + Streetwise roll as an extended action, with each roll representing a day's worth of work tracking someone down and haggling. All black market purchases cost one dot more in Availability.
Working the Black Market
There are three ways to get it done:
- Be part of a criminal outfit yourself, with sufficient and appropriate Status (Crime);
- Go through an associate on the inside via your Allies (Crime) or Contacts (Crime) merits;
- Have a friendly (or at least willing) character make the purchases for you, using their own of the merit options listed above.
The table below represents some, but not all, items that must be purchased on the Black Market, unless you meet the Firearm Purchase exceptions listed on the Rules page. The Allies/Status column represents the minimum amount of Allies, Contacts, or Status necessary to buy the item; the final column represents the total number of successes needed on a Black Market roll, and the cost column indicates the increase in cost of the item.
|Shotgun, Sawed-off||4 Successes|
|Submachine Gun||8 Successes|
|Assault Rifle||12 Successes|
What if I don't have Allies, Contacts, or Status?
If you have black market contacts or allies you may start play with a single pistol or revolver, light or heavy. Firearms above that will require the use of the Black Market system.
Talk to other players! Or better yet, snoop around IC and try to make contact with their criminally-connected characters. This is a great opportunity for RP hooks! Also, be creative -- you might not have enough dots for the Thing that you want, but you could probably do some Social Maneuvering with an NPC in order to get it, for example.