Freehold

From Dark City

The New York Freehold

Every fairytale is rooted in history. There is no denying the parallels of New York’s past, with that of Ellis Island, and millions of immigrants pouring into the country in search of a new life as an American citizen, to those Lost freeing themselves from the Hedge, in search of freedom and safety. Hope grows strong with diversity and momentum.

New York’s Lost population has always been a large one, with new faces coming and going. Many attribute the high concentrations to the various and plentiful routes between Arcadia and the City, the Hedge of course reflecting the land of opportunity.

While that is more often than not a boon to the growing population of Freehold Members, it’s also the cause for main security risks: Loyalists and Privateers are everywhere. So much so that many of them do not even try to hide, hunting down the Lost with ruthless brutality. There are still plenty of wolves in sheep’s clothing, and so suspicion and paranoia run high with new bodies. One stranger could mean the end of everything and the rulers of the Freehold take this matter to heart.

Failure to plan is planning to fail.

Like the city, the Freehold of New York, once called The Excelsior Rose Freehold expanded and fortified over the years with industry, innovation, and a resilient infrastructure that held fast to the Laws, welcomed new ideas for the better of their courts, and kept the enemy at bay with a keen on the borders of the Ironside.

Over the years the outdated Freehold titles began to shift, to reflect the growing modernization of the city, rather than its historical beginnings. In 1975, The Freehold of Neon and Chrome was born in Excelsior Rose’s stead. Neon symbolizing brilliance, innovation, and the future. Chrome, a foundation of Laws, a profusion of security, and the present.

Within the collective, Changelings and Fae-Touched alike have a chance at building a strong position among the courts. An opportunity to show their talents and become valued among their peers, enriching the bonds of the Lost and the community as a whole. To remain in New York City one does not have to be part of the Freehold, but eschewing membership is most often a death sentence for those that choose to remain in City lines. Guidance, training, safety, and robust community of support are there for those that will swear their allegiance. Those who do not are met with a cold shoulder, no matter the season, for who could trust the refusal of such an offer without an ulterior motive?

The Freehold Oath

The Oath of the Freehold of Neon and Chrome, is a simple one, involving the lighting of a candle, and the recitation of the oath aloud. Each candle is given its own sconce, where it will shine continuously until either that Changeling has passed, or has betrayed their oath to the Freehold.

I will not betray the Freehold of Neon and Chrome. I will not aid, abet, or collaborate with its enemies. I will not seek grievous injury or death on fellow Freeholders. I will uphold the laws of the New York Freehold so long as I reside within its borders. Should I leave the Freehold, I will take no malevolent action towards my former fellow Freeholders for up to a season after I have left.

Benefit: Gain 9-again to all rolls involving navigating or traversing the Hedge of New York.
Penalty: Gain the Notoriety Condition towards any member of the Freehold.

The Laws of the Freehold

Freehold Laws

1. Loyalty to your Motley, to your Court, but first always to the Freehold.
2. Seek not to trap other Freeholders in cruel or unfair deals.
3. Seek not to trick or force others into the Hedge.
4. Do not intentionally bring threat or harm to the Freehold.
5. The Freehold's fight is your fight; aid it as best you can.
6. The Fae-Touched shall be treated with no less respect than any other Freeholder.
7. Revealing your nature to others is revealing the Freehold's security. Doing so should not happen without great care. Reckless divulgence will be considered treason.

It is Not Justice that Drives us to Act,
Nor by Right do we Fly our Banners.
But Because Someone Must Strive Against the Great Foe,
And to do so We Strive Together.

Titles of the Freehold

The Freehold offers their Courtiers various positions inside the Freehold and the Courts.

Those positions are always chosen at the crowning and someone can hold the position till the next season, though some positions can be held for longer than a season depending on the position and the availability of others suited to hold it.

The Rulers of Neon And Chrome


The Crown passes through a ritual from one Ruler to another. (NPC Position)

Payton Verhasselt - Dancer of Passion
Jaskeerat Mamar - Sovereign of Crimson Sunlight
Charles Throkmorton - Lord of Cinder
Gwenola Esperance - Queen of Silent Snow

Champion of the Seasons


The Champion of the Seasons is chosen by the Ruler of the Court they will represent in official duels. Champions are always the best fighter in their Courts, either due to strength or wits.
• Due to the lethality of this position, the court does not make it available to Fae-Touched.
Requirements: Mantle of at least 2.
Benefits: It grants the person one more dot of Mantle than normal to a maximum of 5.
Position Holder:

Fiona DeRosiers - Rose Cavalier - Spring
Aksel Arkwright - Knight of the Perpetual Fight - Summer
Sun-Wu Renli - Leaden Warlock - Autumn
Dorian Aria - Blade of the Dark Moon - Winter

Chosen of the Seasons


Every transition of seasons there is one chosen by the seasons themselves due to their great deeds or being an exemplary representation of their court.
• This position can also be held by Fae-Touched.
Requirements: None except by deeds.
Benefits: Mantle +1 (Maximum of 5). Fae-Touched get Court Goodwill +1
Autumn Position Holders:

Mr. Weeper - Emerald Chosen - Spring
Cole Soleil - Scarlet Chosen - Summer
Jack Kears - Ashen Chosen - Autumn
Phoebe Lawson - Onyx Chosen - Winter

Seer of the Hidden Path


The Seer is indispensable in times like these. Insight brings many useful advantages. A Lost in this position is encouraged to consult the stars, bones or runes to warn of dangers, but is also consulted when important situations and decisions need to be made.

• This position can also be held by Fae-Touched.
Requirements: Diviner merit at least at 1.
Benefits: Diviner +1 (Maximum of 5)
Position Holder: Briar Rose

Keeper of the Code


After the Library burnt down and many stories of the Changelings were lost, this position grew in respect. Stories are valuable, they point out weaknesses and advantages and provide important lessons.

The Keeper is responsible for making these stories available to all in the Freehold and for digitizing and preserving to prevent similar losses.

Often the Keeper is consulted when there is a need to ask about a Courtiers reputation or in order to gain Goodwill.

• This position can also be held by Fae-Touched.
Requirements: Computer 1+. Speaking another language is not mandatory but is advised.
Benefits: Resources +1
Position Holder:

Holder of Vows


The Ashen Court had its Ashen Notaries but the Freehold also needed a solicitor and notary for general settlements.

And so, for all sealings that were not performed by the Ashen Notary, reference was made to the solicitor. He was also the one who kept a written record of all Oaths and Pledges. So that one could always look up what or who had made an oath.

Oath breakers were also recorded in a book. So that you always knew exactly who they were without having to look closely.


• This can also be taken by a Fae-Touched.
Requirements: Politics 1+
Benefits: Acute Senses
Position Holder: Revel Black

Hedge Scout


The Lost look after their own. Each day new arrivals from the thorns seek refuge and freedom from their captors, but many come from a world that no longer exists. Their arrival to the Ironside doesn't occur without its share of issues. The Hedge Scouts are an elite group of guards, watchers, treaders of the thorn borders. Their mission to to make sure no one passes without knowledge of it getting back to the Freehold. Further more, they'll work to approach, discerning if this new arrival is friend or foe.


Requirements: Court Goodwill 1+, Wits 3+, High Socials, Occult, or Physicals.
Benefits: Empath
Position Holders:

Greenskeeper of the Thorned Garden


The Freehold has made part of the hedge near the Hedgegate its own. The garden is secure and the Freehold grows goblin fruit there for the courtiers.

The part of the hedge must be protected and maintained. This is an important and fulfilling task that comes with certain bonuses. You can see the beauty of the hedge everyday and also you get access to rare goblin fruits.


• This can also be taken by a Fae-Touched.
Requirements: Survival 1+
Benefits: Goblin Bounty +1 and 1 random Special Fruit a month
Position Holder: Dorian Aria

Envoy of Dreams


Sometimes you break rules that aren't yours to break. Sometimes things happen that are not under your control but involve others.

The Envoy of Dreams is there to carry out the will of the Monarchs and interpret their rules, but they are also there to see that the consequences are enforced Changelings break those rules.

Be it that a Courtier has unexpectedly entered a foreign territory without permission or that someone else has broken the rules of the Court. The Envoy is the one sent to sort it out.

This position is very prestigious but also considered the most difficult one in the Court. Only those who are truly loyal to the Court are allowed to occupy this position.

• This position is not open for any Fae-Touched.
Requirements: Mantle 4+, Court Goodwill 3+, high social skills, high occult,
Benefits: Court Goodwill 2+ (courts may vary)
Position Holder:

The Thorny Herald


The connection with the Ironside is a dangerous string to cut. A wise Freehold will make sure to keep those that are so innately ingrained into their survival close.

The Herald is in place to make sure that connection stays strong. The Fae-Touched are particularly suitable for this position because they can integrate themselves well, and are thus much more trustworthy than the Changelings.

The Herald is to be called in cases where there are problems concerning Mortals and Changeling.
• This can only be taken by a Fae-Touched.
Requirements: Civil Society Status 1+, Court Goodwill 1+, High Social Skills.
Benefits: Court Goodwill +1
Position Holder: OPEN