“Curtains forcing their will against the wind, children sleep, exchanging dreams with seraphim. The city drags itself awake on subway straps; and I, an alarm, awake as a rumor of war, lie stretching into dawn, unasked and unheeded.” —Maya Angelou, “Awaking in New York” Shaker, Why Don’t You Sing? (1983)
Maybe you didn’t die in New York. Maybe you didn’t even live here. But you can feel it in your bones… this is where you’ll be buried if you stay. There’s something heavy about these streets. Perhaps it’s the history that swells up in every building, in the heart of every citizen. A longing for something bigger and better in the melting pot of the world amidst the bright lights of possibility and balanced on the edge of danger. Tall buildings make dark streets; the destitute and powerful are equally desperate to get ahead. People say there’s something about New York that makes sleep useless. Everyone’s eager to meet the dawn for their own reasons. People come here to live out their dreams. To get away from their nightmares. They stay here because they can’t imagine leaving no matter the cost.
There’s a balance in all of it. The pride and humility, industry and idleness, crime and peace, creation and destruction. New York is a symbiotic beast, the two sides fueling one another to create a powerful draw for anyone who comes within its orbit. And those swept up in its spell are forever intoxicated with the beauty and grit, always seeing both in equal measure.
The ghosts of New York are as eclectic and diverse as the people, which makes guiding them to their final destinations all the more fulfilling. In each of them a tiny shard of their story continues to live in us, if only for a short while. As we spend our borrowed hours trying to feel whole, trying to grow and compose our lives in ways we never could while among the living, these tiny fragments remind us who we were and where we’re going if only we can hold on…
Being dead isn’t easy. And among the Bound of New York, there’s an unsung call to take care of our own. Though lately our nights are filled with strange dreams. From all over the world, New York is once again calling to its people, though this time the bell tolls for the ephemeral watchmen known as the Sin-Eaters. Nights fill us with dread, an ache… a death rattle in the base of our spines. Emotions are heightened. Fear is tangible. Something is reaching for us from beyond. The usual current of the Underworld has grown heavier and with it a pull on our sensibilities.
Known among the Twilight Network as the Quietus, we’ve narrowed down that it’s these Avernian Gates it’s leaking from. And like a heavy rapping, we’re all a little anxious to answer the door.
"They say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time." - Banksy
Playing a Sin-Eater or a Mortal with a penchant for the dead, among this venue we'll be facing the following themes:
- Life and Death
- Risk and Reward
- Loss and Hope
- Memories and Dreams
This sphere is built for heavy thematic RP. Pour a drink and let's tell your story.
- The Crow (Movie, 1994) - Depicts Eric Draven coming back to life to seek justice for himself and his fiancee with the aid of a spiritual crow. A solid example of a Sin-Eater/Geist Bond.
- What Dreams May Come (Movie, 1998) - Chris Nielsen travels to the depths of Hell to find his wife's soul after her suicide. A visually stunning movie that gives a great idea of what the Underworld might look like.
- Bringing Out the Dead (Movie, 1999) - Frank Pierce is a paramedic that hasn't saved any patients in months and is now seeing the ghosts of his victims. A great example of the gritty relationship with death that happens for some every day.
- Dead Like Me (TV Show, 2003) - George Lass dies in a freak accident, but rather than move on she's bound to this earth to help guide souls into the afterlife. An interesting look at how life continues after death for some.
Rules and System
Please closely review our Geist Sphere House Rules.
Check out JJ's Geist Cheat Sheet **Updated often!**
Joining the Sphere
NOTE: Geist is currently accepting applications.
- Find the application here. YOU MUST COMPLETE AN APPLICATION BEFORE YOU SUBMIT A CHARACTER SHEET FOR SANCTION.
You can find the full Approval Guidelines here.
- If you would like to become a Sin-Eater in game, please contact JJ before submitting a character sheet.
How To Get the Most out of Gameplay
- Discuss NPC ties with your ST, and request NPC scenes when they are relevant. For instance, requesting to meet with an NPC to ask them to Mentor you, or teach you a ceremony that they know, or convince them to switch sides on a critical issue are all great reasons for an NPC scene. If you'd like to establish that you know an NPC, that might be better handled as a hand-wave or downtime action.
- Let your ST know what your objective is when you put in a request. They probably know something you don't about how to connect you from Point A to Point B, so give them all the information so they can make it easier for you.
- Let your ST know what you've been up to. While we don't require justifications, it's a great idea to include a brief reason for why your PC is adding another dot in Athletics, for example, or from where they learned a new power. It helps the ST know what you've been up to. While we'd love to read all the scene logs, there's simply not enough time! So help keep us informed.
- RSVP for plots and plot scenes by adding yourself to the Count Me In section. This signifies that you and your PC are taking an active interest and role in the plot, and will make it easier for others to find you, and helps the ST manage scene time by knowing approximately how many people to expect.
- Proactively follow-up on plots and clues in ticket requests. Once they're out there, they're yours to make a move with. Don't expect plot answers or resolutions to come to you and land in your lap.
- Let your ST know what you enjoy. If you're in the game for all combat all the time, or perhaps you're more story driven, if you let the ST know your preferences (so long as the games stay within a reasonable volume), they can accommodate your requests when possible.
- Give Details. Share logs with STs or personal moments you want noted (any why you want them noted), so STs might include those details in your personal plots.
- Find Your Purpose. Geist is a different game than many other splats. Above all, they do not have the overarching community that one might find in Werewolf, Changeling, or Vampire. This makes things a touch harder but also, in our opinion better as it means that the story is driven by you and your personal narrative. Many players find themselves asking "What do I do now?" So begin to think of your purpose. It's not a werewolf's duty, but a Sin-Eater's fury. It's not a vampire's Elder but a Sin-Eater's compassion. It's not the court of the Fae but a Sin-Eater's promise. Think about your character's reason for why they returned. Perhaps it's revenge, or searching for a lost loved one, or making sure you don't die in disgrace. Now take it to the next step. How can you take what you so passionately rose back for and apply it to your second chance? Are you helping others? Are you scouring for all the powers so you can kill off all of your enemies? Are you sending ghosts to their rightful path so they don't get trapped in the Underworld - the most terrifying place you've ever seen? This is your story. One of your own making. No two Sin-Eaters will be alike. In knowing what fuels your PC, your ST can know what to fuel your plot with.
- The Quietus - Being dead isn’t easy. And among the Bound of New York, there’s an unsung call to take care of our own. Though lately our nights are filled with strange dreams. From all over the world, New York is once again calling to its people, though this time the bell tolls for the ephemeral watchmen known as the Sin-Eaters. Nights fill us with dread, an ache… a death rattle in the base of our spines. Emotions are heightened. Fear is tangible. Something is reaching for us from beyond. The usual current of the Underworld has grown heavier and with it a pull on our sensibilities. Known among the Twilight Network as the Quietus, we’ve narrowed down that it’s these Avernian Gates it’s leaking from. And like a heavy rapping, we’re all a little anxious to answer the door.
- Sin-Eaters mainly, Death Tilted Mortals/Mortal+ Depending
Current & Upcoming Plots
- The Symbol - A strange symbol is showing up in odd places.
- Sin-Eaters, Death Tilted Mortal/+
- Normandy Building - More info coming soon.
- Sin-Eaters, Death Tilted Mortal/+
- The Man Fortune - A slighted ghost seeks revenge.
- Damned Donations - Underworldly mold causes death wherever it grows.
- Wrong Kind Of Help - A summoning turns wrong when a ghost wants more than bargained for.
- Sensory - A young man is mysteriously tied to mass deaths.
- Going Going Gone - A fatal set of sheet music has everyone fighting.
- At The Bottom - A deep dive gone wrong.